NORTHSIDE CHICAGO HOOPS
3 on 3 LEAGUE RULES

Number of Players
Each team may consist of a maximum of 5 players. A team may have only 3 players on the court at any time. All games must start with at least 3 players on each team. You are allowed to play on only one team within your division. If you would like to play on two or more teams, you must be outside your division.

Coaches
Coaches will only be allowed for grades 3rd and 4th. There will be no coaching from the sidelines from any parent for the remaining grades. Sit there and watch your kids learn how to play, create, and understand the game themselves.

Length of Game
18 minutes or the 1st team to score 15 points within 18 minutes. The 18-minute clock is stopped during team time-outs and if the court official stops play for a player injury or other unusual circumstances. If neither team has reached a score of 15 points, the court official shall stop the game after 18 minutes of play and whoever is ahead will be declared the winner. If the game is tied at the end of 18 minutes, each team will choose one shooter to play sudden death from the free-throw line.

Game Times
Teams must be ready to begin play at their scheduled start time. Teams not at their court for their scheduled game are given a 5-minute grace period before a forfeit is enforced. A forfeit will be scored 18-0. Games start no earlier than 5 minutes before the scheduled time. The only exception may be if a parent contacts the director about being tardy. Director has the final say.

Clock
The clock will run until the last minute of the game. Under 1 minute the clock will stop on every whistle.

Time-Out
Each team is allowed one 1-minute time-out per game. The clock will stop running during a time-out.

Jump Ball
All jump-balls will go to the defense.

Substitutions
Substitutions may only be made during a time-out or a “dead ball” situation. Get the referees attention. Be vocal!! Players must take control and learn.

Sudden Death
One player from each team will shoot a free throw (sudden death). The team that is on top of the score sheet will shoot first. If the 1st shooter makes it and 2nd misses, the 1st shooter’s team wins. If the 1st shooter misses and the 2nd shooter makes it, the 2nd shooter’s team wins. If both shooters make it, you start over and go until someone wins.
Same goes for if both shooters miss it. Still the same shooter.

Equipment & Apparel
No player shall be allowed to wear a guard, cast, hard brace or other potentially dangerous equipment on his or her elbow, hand, wrist, finger, or forearm, including equipment made of hard leather, plastic, plaster or metal—even if the equipment is covered with soft padding. Soft braces, sleeves, and wraps will be allowed unless they pose a danger to other players. The game official retains the right to disallow any equipment or apparel that it judges to be dangerous.

Basketball Size
An intermediate size (28.5) ball will be used for all female and boy’s grades 3rd-6th. A full-size ball will be used for all other games (29.5).

Basket Height
All baskets will be the standard 10 feet high.

Take Back Line and Check Line
The take back line and the check line is anywhere behind the 2-point line (3pt Arc).

Taking It Back
The ball will be “taken back” on each change of possession, regardless of whether or not a shot was attempted. Failure to “take it back” results in loss of possession and any points just scored. “Taking it back” means bringing your two feet behind the check line (2-point line). You are allowed to steal when a team rebounds and attempts to take back. If you steal, you have to take it back before attempting a field goal.

Checked Ball
The ball must be “checked” by an opposing player before it is put into play. The check-in must occur behind the “2-point” line on the top of the key. After any out of bounds or made bucket, the ball needs to be checked. Players can dribble, pass or shoot to start a possession once a check ball has taken place. Under 1 minute, the clock starts once the ball is checked back to the offense.

Check Ball Definition
A check ball means the team that is about to start an offensive possession gives it to the defense and the defense gives it back. Once that happens it is now a live ball. If there is a fumble on the check, they must re-check it. No funny business. The referee can make you re-check at any point.

Keeping Score
All made baskets from inside the two-point line count for one point and made baskets from outside the two-point line count for two points. The first team to 15 points is the winner. The referee will have the time and keep a running score on the score sheet provided. Players can ask score & time, parents may not have any interactions with officials.

Two-Point Shooting
A successful goal from behind the take-back/ 2-point line will be counted as a 2 pointer. The shooter must have both feet completely behind the line when initiating the attempt for it to be counted as a 2 pointer

Ball Out-of-Bounds
A ball out-of-bounds will be checked on top of the key. No takeout’s on the baseline.

Change of Possession
The ball will change possession after scored baskets, jump balls, all free-throw attempt makes, and 2-point foul shot make or misses- with the exception of Technical, Intentional or Flagrant fouls. There will be no “make it, take it” rule.

Common Foul & Shooting Fouls
When a shooting foul occurs, you can either shoot the free-throw for 1pt (You miss you get it back, if you make it you don’t) or shoot the 2 pointers (If you miss or make you don’t get it back).
In an “And 1” situation, you get to shoot the free throw but make or miss you do not get the ball back (You cannot shoot the 2-pointer).
If fouled while shooting behind the 2-point line and miss, you get to shoot the 2 pointers as your “free-throw”. Make it, you don’t get it back. Miss it, you get possession of the ball at the top of the key.
If you are fouled behind the 2-point line during a shot, and it goes in, you get the 2 pts and the ball back.
If it’s a non-shooting foul the ball will be checked behind the take-back line and remains with the offense. A non-shooting foul under 1 minute will result in a free throw for the offensive team. Make or miss you do not get it back.

Technical Fouls
A technical foul will be called for unsportsmanlike acts such as taunting, baiting, or trash talk. Taunting and baiting can involve derogatory remarks or gestures that incite or insult a player. Trash talk involves a deeply personal, verbal attack directed toward any person involved in the event. In extreme cases, the player may also be suspended from play for a week. A player who aggressively comes into contact with or assaults a court official, scorekeeper or other league officials shall be automatically ejected from the game and for the remainder of the league. A technical foul will result in 1 point and the possession of the ball.

Intentional Fouls
An intentional foul is a foul designed to neutralize an opponent’s obvious advantageous position. It is a foul which, based on the official’s observation of the act, is not a legitimate attempt to directly play the ball. A foul shall also be ruled intentional, based on the official’s observation of the act, if while attempting to play the ball, a player causes excessive contact. An intentional foul results in one point for the offended team and possession of the ball.

Free Throw Shooting Distance
The distance for free-throws will be the standard 15 feet for all divisions. 3rd-4th can jump over the line but need to start behind it. 5th-12th must stay behind the line.

Tiebreakers
In the case of a tie to determine league standings, it will be broken down as follows:
1. Head-To-Head
2. Points Allowed
3. Coin Toss
Designated league officials shall have the power to make decisions on any points not specifically covered in these Rules and shall also have the complete authority to interpret the intent and purpose of these Rules. The Northside Chicago Hoops Staff and officials also reserve the right to disqualify any player and/or team for infractions of league policies.

Player Injury
A court official has the discretion to suspend play for the protection of an injured player. If a player is bleeding or has an open wound, that player will be directed to leave the game to properly bandage the wound. A player with any bloodstained clothing or bandage must remove the stained or saturated material prior to re-entering the game. Court official has the final say.

Dunking
Dunking is not allowed at any time, including during warm-ups. Dunking will be construed as an unsportsmanlike act and will result in a technical foul. Any damaged equipment from dunking will be charged to the player/team.

Participant Waiver Forms
All participants must have a signed waiver on file prior to playing in any game.